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As a lead artist working for Electronic Arts, I led a team to research and create realistic ways of representing team uniforms in the video games Fifa and Euro. I created specular, color, normal, and ambient occlusion maps. My idea to improve realism was achieved by photographing actual kits and then projecting the images in softimage onto 3-D models.
I worked on six AAA published EA games.
I worked on six AAA published EA games.